Wednesday, April 24, 2013

Futa be gone!

Good day!

I'm pretty much finished with my new rig and now started skinning the bloodelf model. It looks like I got the bone placement and model topology right, so things are coming together pretty well and fast so far.

Here's a quick look at the breast-setup and how it works. The jiggle amount isn't final though and probably will have to be adjusted for each scene individually.






























Note the purple box right in the center of the screen, which is my reference spring. There are also purple arrows pointing in four directions - these are gravity helpers. Depending on the direction and distance the reference spring moves, it activates and controls the strength of various gravity helpers, which only affect the springs in the breasts. The entire thing is automated and that's how the breasts move a bit more naturally, rather then strictly following the character's direction of movement.

Monday, April 1, 2013

Don't pity the fool!


Hello everyone!

Thought I'd let you guys know about what I've been up to lately.
Well first of all, I've been watching and reading tons of stuff about 3D Studio Max and learned a great deal of new tricks. Had a few setbacks here and there, but overall I'm making good progress. While I'm at it, I'll also look into different ways of animating the face.

Aaanyway, while finishing up the bloodelf model, I spent some time thinking about how I could take my clips to the next level. Because why stop at overhauling my rigs? Long story short, I decided to let go of my no futa attitude. To reflect that change of attitude, I adjusted the model accordingly.

Still needs a bit more dicks, I think.