I realize I'm a bit (read: very!) slow and vague on communicating more info about commissions.
The thing is, there are more people interested in commissions than I can handle ... first world problems, I know :X
Still, the fact remains that each commissions takes a long time to finish and with lots of people queuing up, it becomes harder to predict when I will be available again. On top of that, people already in the queue may have changed their mind about commissioning me by the time they're up, which is understandable, given the amount of time that passed.
This is a crappy situation for both me and the people waiting for their turn. The way I see it, there are only two options to fix this: either I have to try and be more productive and finish commissions faster or I have to start turning down commissions.
Well, I certainly could be more productive. I often catch myself spending an outrageous amount of time working on stuff, which probably no one even notices. But then again, those may be the things which make my stuff look like they do. Also I actually enjoy that tinkering a lot!
If I decided to start turning down commissions, how should I even go about that? How should I decide which ones to accept, without being unfair?
I am a bit at a loss here and would appreciate your suggestions. One thing I'm definitely taking away from the current batch of commissions is that I'll never accept more than two or three at once again.
Just finished another commission! Initially, this one was supposed to be private but the commissioner and I agreed to make an alternative version of his commission available to the public. And yeah, that is in fact beast-porn! Enjoy! =)
Okay, so this one was probably the most complex scene I ever worked on. It took way much longer than anticipated, but on the brightside showed me some issues with my models, rigs and workflow, I need to work on. Anywho, it's finally finished and I can move on to the next commission. Unfortunately, that one's going to be private, so I can't share it once it's finished, sorry :|