These will become a regular thing now, I think.
You know, regular as in they'll make up two or so of ten posts, I'll make per year :X
I've been rigging the female Human and am almost finished with it. The only thing left to do is the upper part of the facial rig. I streamed the entire process as well. When streaming was not an option (if I didn't had much time or during ungodly times for the US people), I worked on the things, listed below.
Continued modeling work on other races, namely the male Bloodelf.
Did a little bit of research and pursued some interesting ideas, two of which I posted on Twitter at the time.
One of them is morphing races into other races' shapes. I could use this to quickly transfer skin-weights from existing rigs to a
new one. This should provide me with a solid starting point and save me
some time blocking out weights.
I could probably take it farther and use it to re-align a bunch of joints. I doubt this will work very well on the facial-rig though.
The other is a bulging effect. Very simple to do and adds a bit more detail to make things look more natural.
Actually, I've been working on coming back for quite a while now, but posted my progress updates only on Darknest so far.
So here's the gist!
I switched from 3ds Max to Maya, which worked out nicely.
I want to continue making WoW-porn and possibly other games as well.
Before doing any animations, I want a solid set of races rigged and ready to go.
Four races are finished, but I want to finish at least two or three more before animating.
Commissions will happen, but I don't know when and how yet.
Patreon will possibly be a thing at some point.
I'm running out of stuff to write, so here are some videos of my progress. Check out my Youtube-Channel for more. Download-links to uncensored versions are in the video-descriptions.
See what I did there in the title? It's
a Back to the Future reference. But different!
Anyway, hello everyone!
I've got some controversial news for
you guys. Basically I want to change a couple of things. You can read
a more detailed explanation below, but here's a quick summary:
Commissions are cancelled.
I'm going to take another break for an
unknown amount of time.
I'm going to ditch 3ds Max and learn
I want to focus on creating non-erotic
work, unrelated to this alias (ellowas). Porn won't be completely off the table,
As far as WoW-porn is concerned, I will
go back to the roots, ditch my new models and work with the original
ones again. Will definitely wait for the new character models to be
I will to go back to a more „softcore“
style. Explicit blowjob and penetration shots are what led me to make
new models in the first place.
I'm going to take another break for an
unknown amount of time and commissions are cancelled!
So, what happened?
Basically, I was working away on a
commission and was once again being confronted with the limits of my
rig and 3ds Max' crappy skinning tools in general.
So I watched a crapload of tutorials
about Maya and was convinced that in my case switching would be a
While watching all these videos, I also
realized how much 3d design means to me and that my interest in it is
actually genuine and not tied to making porn. I am pretty sure by now
that I want to do 3d design for a living. But I have to start taking
it more seriously, build a proper portfolio (porn doesn't count) and
figure out in what field I want to specialize.
So I'm taking my switch to Maya as an
opportunity to start working towards that goal. Initially I was
toying with the idea of turning my back on porn for good, but who are
we kidding >_>
I also looked back at my work so far
and to be honest, I'm not happy with the direction it was heading.
I'm glad I tried building my own wow-models from scratch, experiment
with realistic lighting and whatnot, but ultimately I liked the
original style better.
It worked pretty well for my Bioshock
works though, so I may keep that style for some games.
A big SORRY to everyone who was waiting
to commission me. I know this comes very unexpected to you, but I've
been thinking about this for around two weeks now. Hopefully you guys
understand that I had to make this cut somewhere, if I am to go
through with my plans.
Have a nice Christmas everyone and
enjoy your holidays!
I realize I'm a bit (read: very!) slow and vague on communicating more info about commissions.
The thing is, there are more people interested in commissions than I can handle ... first world problems, I know :X
Still, the fact remains that each commissions takes a long time to finish and with lots of people queuing up, it becomes harder to predict when I will be available again. On top of that, people already in the queue may have changed their mind about commissioning me by the time they're up, which is understandable, given the amount of time that passed.
This is a crappy situation for both me and the people waiting for their turn. The way I see it, there are only two options to fix this: either I have to try and be more productive and finish commissions faster or I have to start turning down commissions.
Well, I certainly could be more productive. I often catch myself spending an outrageous amount of time working on stuff, which probably no one even notices. But then again, those may be the things which make my stuff look like they do. Also I actually enjoy that tinkering a lot!
If I decided to start turning down commissions, how should I even go about that? How should I decide which ones to accept, without being unfair?
I am a bit at a loss here and would appreciate your suggestions. One thing I'm definitely taking away from the current batch of commissions is that I'll never accept more than two or three at once again.